

Other jumpscares, however, appear to be heavily under-exaggerated consisting simply of still images of the animatronics shaking around violently. This is especially notable in some specific jumpscares, such as Foxy's (right).Įnnard's jumpscare from Ultimate Custom Night demonstrates the other common style in the game, involving the violent shaking and movement of simple static images. Most of the jumpscares in Ultimate Custom Night appear to be much more exaggerated and unrealistic than the jumpscares from any previous games, often involving the attacking animatronic to move around in extremely rapid, zany motions, and frequently involving rapid opening and closing of their mouths and eyelids. These include Phone Guy, El Chip, Lolbit, Funtime Chica, Old Man Consequences, Minireena, Dee Dee, BB, and JJ, most of whom can create auditory and visual disturbances, but do not cause a true jumpscare.įoxy's jumpscare from Ultimate Custom Night is a good demonstration of the game's more exaggerated jumpscares.

Other newer characters are capable of causing nonlethal jumpscares including Helpy and Trash and the Gang, who can also create audio or visual disturbances but don't directly cause a "Game Over".Īdditionally, many other antagonists in the game lack jumpscares overall, but can still pose a threat to the player through other means. Several of these nonlethal hazards are characters returning from previous games, such as Phantom Freddy, Phantom BB, Phantom Mangle, and Bonnie, all of whom can cause temporary visual or auditory disturbances following their jumpscares. However, some characters in the game will jumpscare the player without giving them a "Game Over", similar to the Phantoms from the third game. As a result, the player must remain very cautious, as there are many animatronics that the player must watch to ensure survival. Much like the jumpscares from most previous games, the majority of animatronics in the Ultimate Custom Night will give the player a "Game Over" after a jumpscare.
